Mumorpugers add a social and collaborative element to standard gaming, which obviously alters the experience. EverQuest would pave the way for which a great majority of the games listed below owe their conceptual existence to, though elements of the MMORPG are Older Than They Think, since they can be traced back to Dungeons & Dragons. While games like Meridian 59, Sierra's The Realm and Ultima Online kept the genre alive throughout the 90s, it wasn't until 1999 that EverQuest put the entire genre on the map by introducing a gigantic and deeply fleshed-out fully 3D world for players to explore from a first person or third person perspective. Eventually, sprite-based graphics were introduced in 1991 with Don Daglow's Neverwinter Nights ( not to be confused with the traditional computer RPG of the same name by Bioware). The MMORPG has its roots in text-based Multi-User Dungeons (MUDs) and Multi-User Shared Hallucinations (MUSHes) originating in the mists of time. Most of these games are "pay-for-play", with gamers registering an account with their copy of the game and buying play time in monthly increments. The Massively Multiplayer Online Role Playing Game, or MMORPG is, as the name suggests, a roleplaying game with hundreds, thousands, or even hundreds of thousands of players all connected through the Internet.
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